Our computing curriculum equips pupils with the skills and understanding to be digitally literate individuals and become confident, responsible users of a range of technology. Crookesbroom’s computing curriculum is split into three areas; Computer Science, Information Technology and Digital Literacy. These areas are interwoven into weekly computing lessons where pupils learn how digital systems work and how they can use this knowledge to create and debug programs of their own.
Our curriculum is planned so that children can apply and consolidate their computing skills within many areas of our curriculum, such as mathematics, literacy and science. Our PSHE curriculum also provides further opportunities to embed our digital literacy skills, ensuring our pupils understand how to be safe, responsible users of technology both inside and outside of school.
The computing curriculum reflects the needs of our pupils by placing high importance on how they can keep themselves safe across a range of online and gaming platforms, including that of social media. We work closely with pupils’ families to ensure our pupils know what they should do if they are concerned or worried about content online.
In Nursery, the children experience technological equipment as part of focus activities, and as enhancements throughout daily provision in the classroom. Through investigation and modelling the use of the equipment, the children are encouraged to use simple equipment such as mobile phones, interactive screens and tablets. Families are encouraged to help develop the children’s understanding of technology by completing challenges at home which we can’t always facilitate at school e.g. pressing a button at a crossing to activate the change of traffic lights.
In Reception, pupils have access to a range of technological equipment such as mobile phones, iPads and interactive screens which they use and investigate during continuous provision. Pupils are encouraged to use and explore a range of age-appropriate programs with purpose and are taught how to program simple software. Pupils in Reception are introduced to online safety and are taught simple strategies of how to keep themselves safe whilst online.
In Key Stage 1, pupils select and use technology purposefully and safely, building on their prior introduction to online safety. Pupils are exposed to and start to understand algorithms and begin to create and debug simple, age-appropriate programs.
In Key Stage 2, pupils build upon their understanding of algorithms by using these to design, write and debug programs that achieve a specific outcome. Pupils continue to use logical reasoning to help them overcome errors within such programs. Key Stage 2 enables pupils to develop an understanding of computer networks, including the internet. They apply their in-depth understanding of online safety to explore the opportunities the World Wide Web can provide us in terms of communication and collaboration.
- Computing Curriculum Overview(484 KB)
- Progression of Skills (Purple Mash)(592 KB)
- Nursery Sequence of Learning(337 KB)
- Reception Sequence of Learning(334 KB)
- Y1 Computing Overview(503 KB)
- Y2 Computing Overview(427 KB)
- Y3 Computing Overview(498 KB)
- Y4 Computing Overview(426 KB)
- Y5 Computing Overview(424 KB)
- Y6 Computing Overview(426 KB)